AI Insights · Timothy · October 2024
Top 5 io Games on Android in Africa: Q3 2024 Performance Overview
Explore the performance trends of the top 5 io games on Android in Africa during Q3 2024, highlighting their weekly downloads, revenue, and active users.
In the third quarter of 2024, the Android platform in Africa saw significant activity among the top io games, with varied performances in downloads, revenue, and active users. This analysis, sourced from Sensor Tower, provides insights into the trends observed for the top 5 io games.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced fluctuations in its metrics throughout the quarter. Weekly downloads reached a peak of approximately 126K in early August, while weekly revenue varied, peaking at around $39 in late August. The game maintained a high level of weekly active users, starting at over 716K and gradually declining to about 545K by the end of September.
Hole.io by VOODOO showed a notable increase in all metrics. Weekly downloads surged to over 131K by late September, while weekly revenue saw a significant rise, reaching approximately $58 mid-September. The game also experienced a growth in weekly active users, starting from 220K at the beginning of the quarter and climbing to over 515K by the end.
The performance of Snake.io - Fun Snake .io Games from Kooapps Games displayed a steady rise in downloads, peaking at around 100K in early September. Weekly revenue varied, with a high of about $56 in early September. The weekly active users increased from 561K at the start to over 623K by the end of September.
Snake Clash! by Supercent, Inc. showed consistent performance with weekly downloads ranging between 38K and 63K, while its revenue peaked at approximately $69 in late September. The weekly active users remained relatively stable, fluctuating around the mid-300K mark.
Snake Lite - Snake Game from Hippo Lab had a steady download rate, peaking at around 47K in late July. Its weekly active users started at 254K and saw a gradual decline to about 225K by the end of the quarter. Revenue for this game was minimal, with low peaks observed during the period.
For more detailed insights into the performance of these games, Sensor Tower offers comprehensive data and analysis.